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Marble Surface

Sound Design // Technical Sound Design

Avril Martinez

VALORANT Sound Design

VR Audio Implementation

About Me

About me

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Hi, I'm Avril.

I'm a sound designer for video games and AR/VR experiences. I have strong background in game audio and am currently looking for  work. My past work includes agent/character abilities sound design for the first-person tactical hero shooter VALORANT as well as pet, playmat, music, and skins design for Legends of Runeterra at Riot Games. You can also check out my VR Work on Microsoft’s 365 Dynamics products in Guides Mixed Reality on Hololens 2 and in Bevel Space’s architectural show rooms.

My some of my current hobbies include making leather armor for larp and HEMA, playing D&D with my friends, starting and never finishing epic narrative video games and spoiling my little doggie nephew Tibu. 

Skills

Skills

Unity
Unreal Engine
AirTable/Jira
SWS/Reascripts
Waves, RX Plugins
Notion
Soundminer
Github

REAPER
WWise Middleware
Blueprints
Field & Foley Recording
Izotope, Fabfilter Plugins
Serum
Slack Emojis
Perforce

Projects

Recent Work

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VALORANT

Riot games, PC 

Winner of the Game Awards Best Esports Game and Esports Game of the Year 2022-23

BAFTA Best Multiplayer Nominee

Golden Joystick Award Winner for Best Streaming Game

VALORANT is a team-based first-person tactical hero shooter set in the near future. Players play as one of a set of Agents, characters based on several countries and cultures around the world. In the main game mode, players are assigned to either the attacking or defending team with each team having five players on it. Agents have unique abilities, each requiring charges, as well as a unique ultimate ability that requires charging through kills, deaths, orbs, or objectives.

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Legends of Runeterra

Riot games, PC, IOS, Android

In this strategy card game, skill defines your success—not luck. Mix and match iconic champions, allies, and regions of Runeterra to unlock unique card synergies and outplay your opponent.

Worked with other disciplines to determine appropriate process and pipelines for effective audio content delivery

Used Unity and Wwise to implement assets directly into the game.

Ensured the quality of assets by playtesting and gathering daily feedback on content from my team and discipline

Determined and communicated content audio goals, including how they align with product goals to teammates, product leadership and others

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Guides

Microsoft Dynamics 365, Hololens 2

Holographic live instructions brought to you through the Hololens 2. Author easy to understand step by step instructions to help standardize processes and help guide employees in real world scenarios.

Collaborated with various team members to create and iterate audio content for new form of Mixed Reality interaction called "Gaze Dwell" using a Microsoft internal audio and spatialization tools while still adhering to the Microsoft UX and UI brand sound using Unity 3d

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Tinker VR

Oculus Quest

Discover first-hand what it is like to witness a loved one develop Alzheimer’s Disease. Through the fusion of virtual reality, live theater, and personalized design, experience storytelling like never before.

Created content and implemented sound effects using AudioKinetic's WWise and its spatial plugins for the Oculus quest. Collaborated with programmers to run Game Multimedia Engine though Wwise to provide in-game voice communication services in real time between an actor and a player.

Interested in working with me?

Contact Me at

Vrlmrtnz@gmail.com

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